Picnic Peril

View on Steam

Picnic Peril is a strategy game where you aim to lure and stall ants to stop them from ruining your picnic. Combine the unique abilities of various foods to strategize and engage in a battle of wits with the ants! Go all out in this caloric colosseum!

Company

Sugarcane Games

My role

Creative Director & Producer

Game Design, Art Direction, Production

Timeline

4 months

Released

April 2024

Platform

PC ( Steam)

Tools

Unity, Figma, Procreate

Collaborators

Designer Artist

Jeffery Liu, Han Sun EpsiR, Kayi Ng

Programmer

Jialu Sun, Jimmy Chen, Xiaoxi Li  

Sound Design

Wenqi Xu

My Impacts

  1. Spearheaded the core game design concepts during pre-production, fostering collaboration within the design team and establishing a cohesive design vision that guided development.

  2. Led game design direction and art direction throughout the development process.

  3. Facilitated daily stand-ups, outside playtests, sprint planning, and retrospectives, contributing to the successful shipment of the game.

Offical Game Trailer

Overview

In Picnic Peril, players face two key objectives: defending against invading ants and earning points. Each turn, players draw three ingredients and must carefully decide which food characters to craft and where to place them on the grid. These food characters can be used for either defense or scoring, requiring players to strike a balance between protecting their picnic and maximizing points. Effective resource management is crucial as players determine the best way to use their ingredients throughout the game.

The game was inspired by a board game I designed, driven by my interest in exploring how randomness impacts gameplay and the potential for creating a non-violent, turn-based strategy game.

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