Timeline
4 months
Released
April 2024
Platform
PC ( Steam)
Tools
Unity, Figma, Procreate
Collaborators
Designer Artist
Jeffery Liu, Han Sun EpsiR, Kayi Ng
Programmer
Jialu Sun, Jimmy Chen, Xiaoxi Li
Sound Design
My Impacts
Spearheaded the core game design concepts during pre-production, fostering collaboration within the design team and establishing a cohesive design vision that guided development.
Led game design direction and art direction throughout the development process.
Facilitated daily stand-ups, outside playtests, sprint planning, and retrospectives, contributing to the successful shipment of the game.
Offical Game Trailer
Overview
In Picnic Peril, players face two key objectives: defending against invading ants and earning points. Each turn, players draw three ingredients and must carefully decide which food characters to craft and where to place them on the grid. These food characters can be used for either defense or scoring, requiring players to strike a balance between protecting their picnic and maximizing points. Effective resource management is crucial as players determine the best way to use their ingredients throughout the game.
The game was inspired by a board game I designed, driven by my interest in exploring how randomness impacts gameplay and the potential for creating a non-violent, turn-based strategy game.